29
Sep

Rift’s Holy Trinity

by     6 Comments    Posted under: Gaming, a la Ego

Back In My Day, You Whippersnappers

I’m an old-school MMO gamer. I cut my teeth on Everquest 1 and spent several glorious years in the early days of WoW.

My husband and I play together, and we met a third like-minded gamer early on in our Warcraft adventures.

The three of us mowed down all but end-game raid content in vanilla WoW, and we OWNED Burning Crusade. By the end, our little group had grown past three, but we never forgot our roots. The three of us could do almost anything, and our strong history of under-manning instances and heroics led to a raiding guild that wasn’t afraid to try something with less than the game-prescribed number of people.

In warcraft, our holy trinity was obvious : Warrior, Rogue, Priest. With that group makeup, even gods shuddered at our approach.

Rift

Along came Rift. We re-forged our group in that new environment.

  • Warrior tank, with the strongest tank spec.
  • Cleric healer, with the strongest healing spec.
  • Warrior dps, with the strongest dps spec (I know, I know, Rogue seems more obvious, but it was clear early on in Rift that Rogue dps wasn’t quite as good as the right warrior spec)

We failed, miserably. Sure, we could handle normal questing, but that stuff can be solo’d. Major rifts, invasion bosses, and instances were all beyond our capabilities. (In particular, the spider boss within the Darkening Deeps — aka Derpening Derps — was a hurdle for us, if you’re familiar with the layout).

The tank could survive and had to work to keep threat off the dps … but as soon as the healer ran out of mana, the fight was over. We were done. With only one dps, the cleric just couldn’t keep up. We even added a second dpser, and STILL ran into healing issues, both with throughput and with splash damage. We respecc’d the cleric, not once but TWICE (water/fire/light? fire/water/light? ARG!), and still couldn’t quite make it work.

Was it … us?

The New Group

We called a meeting of the braintrust. This group wasn’t going to work for us. We went all the way back to the drawing board and came up with an entirely different group makeup:

  • Cleric tank, with the strongest tank spec.
  • Mage healer, with the strongest healing spec (Chloromancer).
  • Rogue dps, alternating between a ranged dps spec and a healing spec (Bard).

Hallelujah! We were BACK. Not only did the Chloromancer do steady damage, the healing was much much MUCHmore regular. Emergency moments could be handled by the cleric tank’s panic buttons as well as the chloromancer’s limited direct heal arsenal. Tough fights (the first time we needed it was the spider boss, again), the rogue would swap to Bard and strum buffs, debuffs, and heals on her lute.

We started mowing through instances not only undermanned, but also underleveled. Orange-con bosses? Psssht. Give us a challenge!

Why It Worked

The previous group failed because the healer was unable to heal everyone steadily and because they ran out of mana too easily. The heal-specc’d cleric couldn’t contribute to dps because they’d have to cast spells which (you guessed it) cost more mana.

The new group succeeded because everyone could contribute healing, and chloromancers have infinite mana. Much like the Warcraft warlocks, they could “bite themselves” for mana. They heal by damaging mobs – everyone who attacks the mob gets more heals, as well. As long as they kept dpsing, they poured forth a neverending stream of low-level healing to everyone, with extra healing going to whoever receives their blessing (we called it the “immortality buff”)

The tank could contribute to healing as well, and had absolutely no problems holding aggro or staying alive.

The flexible dpser cranked out a lot of dps, both single target and AOE. The ability to swap to a bard spec allowed for fights where mechanics took the normal healer out of the equation (like a web-wrapped healer during the spider boss – did I mention we hate that spider boss? Because we hate that spider boss.).

EVERYONE had infinite mana/energy/ability to continue doing their job.

Also? Bard/Ranger and Chloromancer are hella fun to play. That helped, too.

Cleric

Everything we saw online said that clerics were supposed to be the best healers. In our experience, that was not even remotely true. Perhaps in end-game raiding, spike damage is so high that the padding of a bard and chloromancer would not be enough to handle it, but when it came to every encounter we faced (including difficult invasion bosses) the Chloromancer far outshone its cleric counterpart.

Ch-Ch-Ch-changes

To my mind, this means that the classes still need balancing. I imagine the chloro can be significantly nerfed before they stop being top dog healer.

Cleric mana management will need a full-on overhaul if Trion wants them to be the best healers – not to mention looking at the throughput of spike-damage on the main tank while splatter damage hits the group.

The chloromancer doesn’t need to choose who lives and who dies – everyone lives. The cleric had time to cast one spell, and a gentle aoe was going to get everyone facedown in a pool of their own heartsblood.

Live In The Moment

For now, though, if you’ve got a small group of friends playing Rift and you want to be able to do anything, go with the current Holy Trinity:

  • Cleric Tank
  • Mage Healer
  • Rogue dps/offheal
Now, everyone go have fun and go forth to kill themselves some internet dragons! And if you’re lucky, get Courage the Corgi to join in your adventures.

6 Comments + Add Comment

  • I will always remember our time in WoW fondly. We had a great many adventures punctuated by victories that were too often close calls, which give the elation that tells you things were always going as planned.

    I still think wistfully on what Rift could have been and was so close to being, and I wonder why it wasn’t. My best guess is that it was us, and that we were and are not in the mindset currently for a game like Rift, like WoW.

    • For some reason, I remember Aion more fondly than anyone else did. Rift never felt as nice to me, and I didn’t like the way the factions and overall story was handled in it.

      Always have fond memories of WoW though. Burning Crusade FOREVER.

  • What server are you playing on? Ros and I have popped into Rift, to hook up with some old friends. We’re in a small, dramaz-free guild which focuses on “competent but casual” raiding. Ohana on Greybriar.

    • Sadly, we’re actually not playing at the moment. Stopped a while ago – wrote this post for the divas a couple months ago. Something about the game just never fully clicked with us, and when the first of us cancelled his subscription, everyone kind of folded up shop.

      • I can understand that. I’m enjoying it, but I’m not hugely excited by it. The voice acting is hideously awful; the dialogue on some quests makes me laugh out loud (“Rawr?!? Seriously, ‘rawr’? Did he just say that?”) The graphics are lackluster and the storylines leave me disinterested. However the fights are fine and it’s an okay way to spend time.

        We’re mostly here to spend time with friends. If they left, we’d definitely go too.

        • I keep hoping for The Next Big Thing.

          WoW isn’t it. We went back, and it was like going to your hometown, only it’s not HOME anymore. Things were familiar, but they’d changed just enough that we felt unwelcome and we opted to leave rather than learn to become comfortable (which was our choice).

          Rift had a lot of good things going for it that we enjoyed, but it wasn’t home, either.

          Couple of good games on the way out, we’ll see what happens with those. The only one I’m truly psyched about is Kingdoms of Amalur, but that won’t be multi-player in phase 1.

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